Our Wizarhood
2 images added in our Gallery and I am ..eggspecting feedback from all of you.
These is how I have imagined the Guild so far. So you might as
well disagree freely (it won't change a thing since I am the artist in charge!)
No, seriously, the sketches should apply to all, or at least to most of us.
1.Floor Plan.
*Gallery
*Huge Oak Staircase
*Small undefined room underneith stairecase
*Pet Chambers (alombars baby fireball, skattered around fuzzles, plastic duck
pond etc)
*kitchen
*small undefined room 2 (probably for brooms and cleaning stuf)
*B A R !
*Council Chambers (the back door is usually used by Alombar who is very modest
about his "in" and "out" of the Guild)
*fireplace (just go ahead and imagine all the pillow infront of it! For now,
there are only tables and stools)
*Large bookcase-scrollcase on the wall (a mysterious secret room on the back
inspired by mundayne)
*Feast table ..no comments needed!
*Basement window (dedicated to Sharzx)
Many lovely Oak and one Ook Tree sourround the grounds around
the Guilds Hill. A gigantic Oak tree is also part of the Guild and is used as
a staircase leading to the upper rooms on the loft.
Construction of The Guild
I worked a bit on the loft today. You can all see the results
in the library.
Imagine that you are seeing it from the side of the BAR. So, you have the staircase
going up,
leading to a left and right hallway. On each side there are doors to rooms for
our Members.
On th far opposite side (above the fireplace) there is a big plank of wood extruding
and it is a bit higher
placed than the loft floor level. Two silver chains hanging from the roof, hold
it in place. Above it, stands
easydamsels huge teacup (there is also ladder on the side). I have to say though,
that at first I had imagined
it occupying a whole room, from top to bottom, from left to right.
Next to the Cup there is ykets room with the firemans pole (finally I put the
pole outside the room..).
You can see that the floor of the loft, just outside Ykets room, is parted,
separated from the rest so there is no
connection for safety reasons.
I also thought of having ONE room for Masters. One for Wizards and One for Gurus
..one for every rank anyway.
Everyone fits inside cause, like the Robes, the rooms are self resized. From
the outside you see a small hill
but once you are in, space has no bounderies. No limits to space, time and imagination.
Tell me what you think.
ps. haven't forgotten all the other rooms!
The Guild (as an environment) is actually carved into a hill.
On the side of the hill there is a Gigantic Oak tree. Part of it's trunk is
hollow and is also a part of the Guild. The hollow trunk is used as a staircase
for going up on the loft, or attic where e has her giant cup where she sleeps
nafthalini: the fireplaces chimney is also a hollow trunk of a dead tree, even
though much smaller.
As you enter, there are 2 doors on your right (the Gallery or wardrobe and the
Pets Chambers where we keep a plastic pool, yellow duckies, alombars baby fireball
, the fuzzles ets)
he staircase is on the right corner after these 2 doors. Right opposite of the
entrance is the kitchen room and next to the kitchen is the bar. 4 extra large
barrels full of ale are hanging from the wall behind the bar.
left of the entrance there is the basement window! Further to the left, vertically
stands the huge feast table. There is a big empty space infront of the entrance
(for our spell battles and fuzzles)
The fireplace is on the wall to the left. It covers most of the wall. Inftont
there are pillows and wooden tables with wooden chars and tree trunks used as
stools. The feast table is actually between the tables and the empty space infront
of the entrance
Oh and of course we have the council room! which is.. as you look at fireplace,
on the right wall (next to the bar)
There is also the spell library. the wall behind the table is covered with shelves
that hold scrolls and ancient books.
Council Chambers
So, that is our Oval Table where most decisions take place. The
chair at the head of the table is Alombars of course! That big machine you see
at the corner of the room, steaming and pumping, is the AISP (Administrative
Intelligence Steamy Prossesor) which helps us in all that hard Council Member
labor - deleting messages - dealing with the Ranks and all that..
The small door on the other corner leads to the back of the hill, through a
dark hallway that smells wet dirt - we ought to build up walls for that!